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Saturday, September 10, 2005

Head Extensions


Here's a simple way to have fun with drawing heads.

Start with a profile. Profiles are easier to draw than intermediate views such as three-quarter views, because you don't have to deal with a lot of depth and overlapping problems. Instead, you can simply concentrate on creating an interesting character. You have fun and choose the proportions, angles, and type of the various elements that make up the head.

Then perhaps you want to see this head in three dimensions. Rather than jump ahead and guess what these other views would look like, you can spend a few minutes building them using this method. That way, you reduce the chance of errors. It only takes a few minutes and a great bonus is that you really get to know your design.

Choosing an angle, you rule parallel lines, as many as you want. Each should run from a key “landmark” such as the hairline, tip of the nose, mouth line, etc.

Then you just draw your views, using those ruled lines to locate the “height” of those facial elements in your new sketch. If you need more information you just go ahead and rule more lines across from the profile, to your sketch. In the example shown, I have chosen to draw two front views, again to keep things simple. One is an upshot on this head, another a down shot. You can also project three-quarter views but it’s a bit more complicated.

In drawing the two extended views, I used a center line placed at a right angle to the parallel ruled lines; this was to keep track of the widths, to make sure both sides of the face were more or less even in width, by measuring with thumb or ruler out from wither side of that center line.

Of course this method doesn’t take into account the effects of perspective; but unless you are very close to the character those effects are minimal. However as I mentioned above, it’s a great way to learn your character, and get yourself in the habit of thinking and drawing three-dimensionally, considering form instead of only line and shape.

It’s often surprising if you first go ahead and draw your version of what you think will be a certain view, and then go ahead and actually construct it according to this method. You can easily be way off. So, you can in this way discover flaws and mannerisms in your approach to drawing heads.

Lastly, this technique can of course be applied to any three-dimensional object you have to draw, so it comes in very handy. It’s also very useful to use this to formally create a three-view (or more) “model sheet” of whatever you’re creating, but I’ll write more on that another time.

Note: the tuft of hair at the top is missing from the upshot...that's simply a mistake.

posted by Paul Rivoche at 12:00 PM 1 comments

Thursday, September 08, 2005

What’s In a Name?


First things first…you may or may not be wondering: why is this blog titled “The Scientific Artist? Perhaps you are thinking “that sounds like a contradiction in terms! What’s so-called ‘scientific’ about art?”

The name comes about for a number of reasons. Among them is a personal one. I was once referred to by that title, no doubt somewhat mockingly, by a former comic book artist. At best it was a name given with a mixture of scorn and perhaps some small percentage of puzzled approval as well. But it was clear to me that the labeller in question did not understand me, nor share my artistic goals, nor my lifelong interest in what you could call (for lack of a better term) the “scientific” side of art. I was looked upon with a mixture of bemusement, fascination, and a large dose of incomprehension.

At first I was bothered, but upon reflection I decided to wear the name as a badge of honor, because it’s possible that it was a name well-chosen after all.

For there IS a lot of science and scientific thought in art, and behind art, lurking in the background; far more than we think. Hence a second reason for the name: this blog is for all those interested in “the science of art”, who aim to be “scientific artists”.

In the experience of some few gifted artists, those natural geniuses, I suppose it may never be necessary to bring the science of art to the surface of the mind, to comb through it looking for clues and new understanding; they are the ones who say ” I never think about it, I just do it, and I don’t know exactly HOW I do it, and I can’t and won’t explain it to you. I just DO, that’s all. Why think about art?”

All well and good; but what about all the rest of us, students and professionals alike, who are dissatisfied, and want to improve? What do we do? Do we just madly scribble away, with a feeble grin on the face, aiming to gain and improve by mere volume of drawings and a heart full of “hope”? “If I fill 20 sketchbooks, then I’ll be there?” Do we wait for that magic day when enlightenment will descend upon us at one fell swoop?

Not good enough. For what do we see around us which improves, by itself, without conscious intention and structured effort, by the mere passage of years alone? The artists who see that passing time guarantees nothing realize the necessity for the presence of “science” in their art: intellectual effort, study, a methodical approach; the separating of the true from the false, the study of the natural principles around them , and so on.

Scientific method
From Wikipedia, the free encyclopedia.

Scientific methods or processes are considered fundamental to the scientific investigation and acquisition of new knowledge based upon physical evidence. Scientists use observations, hypotheses and deductions to propose explanations for natural phenomena in the form of theories. Predictions from these theories are tested by experiment. Any theory which is cogent enough to make predictions can then be tested reproducibly in this way. The method is commonly taken as the underlying logic of scientific practice. A scientific method is essentially an extremely cautious means of building a supportable, evidence-based understanding of our natural world.


What if we approached art in the same way---if we built our knowledge and practice methodically, instead of constructing random manneristic assemblages: a bit of Lee here, a dash of Kirby there, dose it with some Mignola, and Timmitate to your heart’s content…

For me the way of “The Scientific Artist” is the only pathway I see which will help me improve, and “find my own style”. Morever it will give steadiness, and that is vital as a commercial artist---you have to produce every day, not just on “inspiration days”.

Why should artwork be an escape away from the so-called “intellectual”? Often, artists seem to pride themselves in their lack of any kind of “intellectuality”. Many, especially in these times, seem to see art and the creation of artwork as only an emotional exercise. The belief seems to be “with sufficient emotion, the art will come”. Again, fine and good if they believe that. But I say this: why not both head AND heart? Each has its place and will act in due course…and each needs the other, in art as well as everywhere else. They knew this in the past; the painters and illustrators from even 100 years ago, let alone further back, demonstrated an average level of craft unmatched today. They combined rigourous study with great emotion; each accented the other. A close study of past masterworks leads to the conclusion: these artists not only felt deeply, but thought deeply as well.

The halls of art schools are filled with students, year in and year out. How many clearly realize that in order to improve, time spent making many hundreds of overly large drawings with thick charcoal sticks is not enough by itself, nor is merely paying the tuition fee; that multiple piercings are not enough, nor voluminous dark clothes and tattoos and funny little caps with small brims and the latest eyewear. Understanding is bought more dearly than that, and the mere surging expression of emotion is not enough either.

How many realize that, if they wish to improve, in reality they are all “scientific artists”, and must be, whether nor not they acknowledge it?

I know, I know---perhaps this does not seem “individual” enough to them, to join the anonymous ranks of those scratching and clawing their way up the craft-slopes of “Art Mountain”, to follow in the same footsteps as those who came before. They’ve always been told that to be an artist one must at all times and everywhere be Quirky and Different and Intuitive and Unpredictable and Emotive and…and that Science has no place in art, and besides study is dull, and you only need to know how to spell if you are a bookworm or librarian…

Despite it all I persist in thinking there are some others out there of a different stripe, and so this blog is for those of you who also want to wear the label proudly: for all you Scientific Artists out there. You know who you are.

posted by Paul Rivoche at 10:08 PM 3 comments

Wednesday, September 07, 2005

First Post...Welcome!

I've created this blog as a home for my thoughts on the craft of drawing and design. A while back I created a series of articles for Draw! magazine containing my "art theories"...people seemed to like them, so here is a place where I aim to post more!

posted by Paul Rivoche at 3:02 AM 2 comments

About Me

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Name: Paul Rivoche
Location: Toronto, Ontario, Canada

I love being a channel for creativity and since roughly 1979 I've been creating comics covers and pages, graphic novels, animation background designs, illustrations, and more.

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  • Rocketfiction
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  • Portfolio at Childrensillustrators
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  • Drawn
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Previous Posts

  • Please Come and See me in my NEW HOME!
  • Crowded Thoughts
  • Packing the Suitcases
  • For the Love of Line
  • A Small Insight
  • Holding the Brush-1
  • New Posts
  • Head Games
  • Pencilling, Inking, and Non-Repro Blue
  • Constructive Thoughts

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