Head Extensions 2
These are more examples of the method I posted about earlier: how to build other angles and views of the head (or any other object for that matter) after starting from one view. In the first example below, I started with the profile, but you could just as easily begin with the front view.
The main thing is to try to get some control over proportions, placements, and angles of the features, rather than having them vary widely from view to view. Of course, in this day and age a computer could generate all sorts of views of a head once the model was constructed, but as I posted earlier, it's very instructive to build up these views by hand, because you quickly become very familiar with the exact details of your design.
The main thing is to try to get some control over proportions, placements, and angles of the features, rather than having them vary widely from view to view. Of course, in this day and age a computer could generate all sorts of views of a head once the model was constructed, but as I posted earlier, it's very instructive to build up these views by hand, because you quickly become very familiar with the exact details of your design.
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